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Tom Holland Sculpt and render Spider-man Homecoming

Personal project. Wanted to sculpt a Tom Holland head for my NECA 1/4 scale Spider-man homecoming action figure, think I was decently successful. This is my first time sculpting a celebrity's likeness, hopefully I didn't do too terribly.

I actually cheated a bit and used a technique called photogrammetry to get a base sculpt. I scanned in the hot toys head-sculpt, and tried to see what I could do from there. Trust me, it was pretty much basically sculpting from scratch. Will post pictures of the raw 3D model generated from the photogrammetry program so you can get a reference as to how much work it actually took to get the above model to the point it was. I think in the future I'll just sculpt models from scratch.

This is my first time rendering in Keyshot as opposed to Zbrush and I must say, skin looks soooooo much better when rendered with proper sub-surface-scattering. I might try this more in the future. Renders take ages though on my slow pc, 4 hours for the base ones.

Front

Front

Right side

Right side

left side

left side

Zbrush bump viewer

Zbrush bump viewer

zbrush skin texture sculpt

zbrush skin texture sculpt

rough zbrush render

rough zbrush render

Rough sculpt, with paint test

Rough sculpt, with paint test

initial sculpt refining model generated by photogrammetry

initial sculpt refining model generated by photogrammetry

Initial model generated from photogrammetry. Scanned in a bootleg Tom Holland headsculpt.

Initial model generated from photogrammetry. Scanned in a bootleg Tom Holland headsculpt.